Roblox-File-Format/DataTypes/PhysicalProperties.cs

51 lines
1.6 KiB
C#
Raw Normal View History

using RobloxFiles.Enums;
using RobloxFiles.Utility;
namespace RobloxFiles.DataTypes
{
public class PhysicalProperties
{
public readonly float Density = 1.0f;
public readonly float Friction = 1.0f;
public readonly float Elasticity = 0.5f;
public readonly float FrictionWeight = 1.0f;
public readonly float ElasticityWeight = 1.0f;
public override string ToString()
{
return $"{Density}, {Friction}, {Elasticity}, {FrictionWeight}, {ElasticityWeight}";
}
public PhysicalProperties(Material material)
{
if (MaterialInfo.FrictionWeightMap.ContainsKey(material))
FrictionWeight = MaterialInfo.FrictionWeightMap[material];
Density = MaterialInfo.DensityMap[material];
Friction = MaterialInfo.FrictionMap[material];
Elasticity = MaterialInfo.ElasticityMap[material];
}
public PhysicalProperties(float density, float friction, float elasticity, float frictionWeight = 1f, float elasticityWeight = 1f)
{
Density = density;
Friction = friction;
Elasticity = elasticity;
FrictionWeight = frictionWeight;
ElasticityWeight = elasticityWeight;
}
internal PhysicalProperties(Attribute attr)
{
Density = attr.readFloat();
Friction = attr.readFloat();
Elasticity = attr.readFloat();
FrictionWeight = attr.readFloat();
ElasticityWeight = attr.readFloat();
}
}
}