Roblox-File-Format/BinaryFormat/BinaryChunk.cs

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C#
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using System;
using System.IO;
using System.Text;
using LZ4;
namespace RobloxFiles.BinaryFormat
{
/// <summary>
/// BinaryRobloxChunk represents a generic LZ4-compressed chunk
/// of data in Roblox's Binary File Format.
/// </summary>
public class BinaryRobloxChunk
{
public readonly string ChunkType;
public readonly int CompressedSize;
public readonly int Size;
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public readonly byte[] Reserved;
public readonly byte[] CompressedData;
public readonly byte[] Data;
public bool HasCompressedData => (CompressedSize > 0);
public override string ToString()
{
return ChunkType + " Chunk [" + Size + " bytes]";
}
public BinaryRobloxReader GetReader(string chunkType)
{
if (ChunkType == chunkType)
{
MemoryStream buffer = new MemoryStream(Data);
return new BinaryRobloxReader(buffer);
}
throw new Exception("Expected " + chunkType + " ChunkType from the input RobloxBinaryChunk");
}
public BinaryRobloxChunk(BinaryRobloxReader reader)
{
byte[] bChunkType = reader.ReadBytes(4);
ChunkType = Encoding.ASCII.GetString(bChunkType);
CompressedSize = reader.ReadInt32();
Size = reader.ReadInt32();
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Reserved = reader.ReadBytes(4);
if (HasCompressedData)
{
CompressedData = reader.ReadBytes(CompressedSize);
Data = LZ4Codec.Decode(CompressedData, 0, CompressedSize, Size);
}
else
{
Data = reader.ReadBytes(Size);
}
}
}
}