2019-01-26 00:39:37 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CF50C0E2-23A7-4DC1-B4B2-E60CDE716253}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Roblox</RootNamespace>
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<AssemblyName>RobloxFileFormat</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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2019-01-29 09:50:55 +00:00
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<Reference Include="LZ4, Version=1.0.10.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
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<HintPath>packages\lz4net.1.0.10.93\lib\net4-client\LZ4.dll</HintPath>
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2019-01-26 00:39:37 +00:00
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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2019-01-29 09:50:55 +00:00
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<Compile Include="BinaryFormat\BinaryChunk.cs" />
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2019-01-30 06:36:56 +00:00
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<Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
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2019-01-26 00:39:37 +00:00
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<Compile Include="BinaryFormat\ChunkTypes\INST.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\META.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PRNT.cs" />
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<Compile Include="BinaryFormat\ChunkTypes\PROP.cs" />
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2019-01-29 09:50:55 +00:00
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<Compile Include="BinaryFormat\BinaryReader.cs" />
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2019-01-26 00:39:37 +00:00
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<Compile Include="Core\Property.cs" />
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<Compile Include="DataTypes\Axes.cs" />
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<Compile Include="DataTypes\BrickColor.cs" />
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<Compile Include="DataTypes\CFrame.cs" />
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<Compile Include="DataTypes\Color3.cs" />
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<Compile Include="DataTypes\ColorSequence.cs" />
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<Compile Include="DataTypes\ColorSequenceKeypoint.cs" />
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<Compile Include="DataTypes\Faces.cs" />
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<Compile Include="DataTypes\NumberRange.cs" />
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<Compile Include="DataTypes\NumberSequence.cs" />
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<Compile Include="DataTypes\NumberSequenceKeypoint.cs" />
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<Compile Include="DataTypes\PhysicalProperties.cs" />
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<Compile Include="DataTypes\Ray.cs" />
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<Compile Include="DataTypes\Region3int16.cs" />
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<Compile Include="DataTypes\Utility\BrickColors.cs" />
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<Compile Include="DataTypes\Vector3int16.cs" />
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<Compile Include="Core\Enums.cs" />
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<Compile Include="DataTypes\Utility\MaterialInfo.cs" />
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<Compile Include="DataTypes\Utility\Quaternion.cs" />
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<Compile Include="DataTypes\Rect.cs" />
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<Compile Include="DataTypes\Region3.cs" />
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<Compile Include="DataTypes\UDim.cs" />
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<Compile Include="DataTypes\UDim2.cs" />
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<Compile Include="DataTypes\Vector2.cs" />
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<Compile Include="DataTypes\Vector3.cs" />
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2019-01-29 09:50:55 +00:00
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<Compile Include="UnitTest.cs" />
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2019-01-26 00:39:37 +00:00
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Core\RobloxFile.cs" />
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<Compile Include="Core\Instance.cs" />
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2019-01-30 06:36:56 +00:00
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<Compile Include="XmlFormat\PropertyTokens\PhysicalProperties.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberRange.cs" />
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<Compile Include="XmlFormat\PropertyTokens\NumberSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\ColorSequence.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Faces.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Axes.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3uint8.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Color3.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Content.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BinaryString.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Rect.cs" />
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<Compile Include="XmlFormat\PropertyTokens\String.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Double.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Float.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Boolean.cs" />
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<Compile Include="XmlFormat\PropertyTokens\BrickColor.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Enum.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int64.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Int.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ref.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector2.cs" />
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<Compile Include="XmlFormat\PropertyTokens\CFrame.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Ray.cs" />
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<Compile Include="XmlFormat\PropertyTokens\UDim.cs" />
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<Compile Include="XmlFormat\PropertyTokens\Vector3.cs" />
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<Compile Include="XmlFormat\XmlPropertyTokens.cs" />
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<Compile Include="XmlFormat\XmlDataReader.cs" />
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<Compile Include="XmlFormat\XmlRobloxFile.cs" />
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2019-01-26 00:39:37 +00:00
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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2019-01-30 06:36:56 +00:00
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<ItemGroup />
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2019-01-26 00:39:37 +00:00
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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