Roblox-File-Format/XmlFormat/Tokens/Content.cs

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C#
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using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class ContentToken : IXmlPropertyToken
{
public string Token => "Content";
public bool ReadProperty(Property prop, XmlNode token)
{
string data = token.InnerText;
prop.Value = new Content(data);
prop.Type = PropertyType.String;
if (token.HasChildNodes)
{
XmlNode childNode = token.FirstChild;
string contentType = childNode.Name;
if (contentType.StartsWith("binary") || contentType == "hash")
{
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try
{
// Roblox technically doesn't support this anymore, but load it anyway :P
byte[] buffer = Convert.FromBase64String(data);
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prop.RawBuffer = buffer;
}
catch
{
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if (!RobloxFile.LogErrors)
return true;
Console.Error.WriteLine("ContentToken: Got illegal base64 string: {0}", data);
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}
}
}
return true;
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
string content = prop.CastValue<Content>();
string type = "null";
if (prop.HasRawBuffer)
type = "binary";
else if (content.Length > 0)
type = "url";
XmlElement contentType = doc.CreateElement(type);
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if (type == "binary")
{
XmlCDataSection cdata = doc.CreateCDataSection(content);
contentType.AppendChild(cdata);
}
else
{
contentType.InnerText = content;
}
node.AppendChild(contentType);
}
}
}