Roblox-File-Format/DataTypes/PhysicalProperties.cs

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using RobloxFiles.Enums;
using RobloxFiles.Utility;
namespace RobloxFiles.DataTypes
{
public class PhysicalProperties
{
public readonly float Density = 1.0f;
public readonly float Friction = 1.0f;
public readonly float Elasticity = 0.5f;
public readonly float FrictionWeight = 1.0f;
public readonly float ElasticityWeight = 1.0f;
public PhysicalProperties(Material material)
{
if (MaterialInfo.FrictionWeightMap.ContainsKey(material))
FrictionWeight = MaterialInfo.FrictionWeightMap[material];
Density = MaterialInfo.DensityMap[material];
Friction = MaterialInfo.FrictionMap[material];
Elasticity = MaterialInfo.ElasticityMap[material];
}
public PhysicalProperties(float density, float friction, float elasticity, float frictionWeight = 1f, float elasticityWeight = 1f)
{
Density = density;
Friction = friction;
Elasticity = elasticity;
FrictionWeight = frictionWeight;
ElasticityWeight = elasticityWeight;
}
public override string ToString()
{
return string.Join(", ", Density, Friction, Elasticity, FrictionWeight, ElasticityWeight);
}
}
}