Roblox-File-Format/DataTypes/PhysicalProperties.cs

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using Roblox.Enums;
using Roblox.DataTypes.Utility;
namespace Roblox.DataTypes
{
public struct PhysicalProperties
{
public readonly float Density;
public readonly float Friction;
public readonly float Elasticity;
public float FrictionWeight;
public float ElasticityWeight;
public PhysicalProperties(Material material)
{
Density = MaterialInfo.DensityMap[material];
Friction = MaterialInfo.FrictionMap[material];
Elasticity = MaterialInfo.ElasticityMap[material];
FrictionWeight = 1;
ElasticityWeight = 1;
}
public PhysicalProperties(float density, float friction, float elasticity)
{
Density = density;
Friction = friction;
Elasticity = elasticity;
FrictionWeight = 1;
ElasticityWeight = 1;
}
public PhysicalProperties(float density, float friction, float elasticity, float frictionWeight, float elasticityWeight)
{
Density = density;
Friction = friction;
Elasticity = elasticity;
FrictionWeight = frictionWeight;
ElasticityWeight = elasticityWeight;
}
public override string ToString()
{
return string.Join(", ", Density, Friction, Elasticity, FrictionWeight, ElasticityWeight);
}
}
}