Roblox-File-Format/XmlFormat/PropertyTokens/Tokens/PhysicalProperties.cs

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2.7 KiB
C#
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using System;
using System.Collections.Generic;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class PhysicalPropertiesToken : IXmlPropertyToken
{
public string Token => "PhysicalProperties";
private Func<string, T> createReader<T>(Func<string, T> parse, XmlNode token) where T : struct
{
return new Func<string, T>(key =>
{
XmlElement node = token[key];
return parse(node.InnerText);
});
}
public bool ReadProperty(Property prop, XmlNode token)
{
var readBool = createReader(bool.Parse, token);
var readFloat = createReader(Formatting.ParseFloat, token);
try
{
bool custom = readBool("CustomPhysics");
prop.Type = PropertyType.PhysicalProperties;
if (custom)
{
prop.Value = new PhysicalProperties
(
readFloat("Density"),
readFloat("Friction"),
readFloat("Elasticity"),
readFloat("FrictionWeight"),
readFloat("ElasticityWeight")
);
}
return true;
}
catch
{
return false;
}
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
bool hasCustomPhysics = (prop.Value != null);
XmlElement customPhysics = doc.CreateElement("CustomPhysics");
customPhysics.InnerText = hasCustomPhysics
.ToString()
.ToLower();
node.AppendChild(customPhysics);
if (hasCustomPhysics)
{
var customProps = prop.Value as PhysicalProperties;
var data = new Dictionary<string, float>()
{
{ "Density", customProps.Density },
{ "Friction", customProps.Friction },
{ "Elasticity", customProps.Elasticity },
{ "FrictionWeight", customProps.FrictionWeight },
{ "ElasticityWeight", customProps.ElasticityWeight }
};
foreach (string elementType in data.Keys)
{
float value = data[elementType];
XmlElement element = doc.CreateElement(elementType);
element.InnerText = value.ToInvariantString();
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node.AppendChild(element);
}
}
}
}
}