Roblox-File-Format/XmlFormat/Tokens/Rect.cs

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C#
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using System;
using System.Xml;
using RobloxFiles.DataTypes;
namespace RobloxFiles.XmlFormat.PropertyTokens
{
public class RectToken : IXmlPropertyToken
{
public string Token => "Rect2D";
private static string[] Fields = new string[2] { "min", "max" };
public bool ReadProperty(Property prop, XmlNode token)
{
try
{
Vector2[] read = new Vector2[Fields.Length];
for (int i = 0; i < read.Length; i++)
{
string field = Fields[i];
var fieldToken = token[field];
read[i] = Vector2Token.ReadVector2(fieldToken);
}
Vector2 min = read[0],
max = read[1];
Rect rect = new Rect(min, max);
prop.Type = PropertyType.Rect;
prop.Value = rect;
return true;
}
catch
{
return false;
}
}
public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
{
Rect rect = prop.CastValue<Rect>();
XmlElement min = doc.CreateElement("min");
Vector2Token.WriteVector2(doc, min, rect.Min);
node.AppendChild(min);
XmlElement max = doc.CreateElement("max");
Vector2Token.WriteVector2(doc, max, rect.Max);
node.AppendChild(max);
}
}
}