Roblox-File-Format/DataTypes/Ray.cs

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namespace Roblox.DataTypes
{
public struct Ray
{
public readonly Vector3 Origin;
public readonly Vector3 Direction;
public Ray Unit
{
get
{
Ray unit;
if (Direction.Magnitude == 1.0f)
unit = this;
else
unit = new Ray(Origin, Direction.Unit);
return unit;
}
}
public Ray(Vector3 origin, Vector3 direction)
{
Origin = origin;
Direction = direction;
}
public override string ToString()
{
return '{' + Origin.ToString() + "}, {" + Direction.ToString() + '}';
}
public Vector3 ClosestPoint(Vector3 point)
{
Vector3 offset = point - Origin;
float diff = offset.Dot(Direction) / Direction.Dot(Direction);
return Origin + (diff * Direction);
}
public float Distance(Vector3 point)
{
Vector3 projected = ClosestPoint(point);
return (point - projected).Magnitude;
}
}
}