Roblox-File-Format/Tree/Property.cs

108 lines
2.7 KiB
C#
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using System;
namespace RobloxFiles
{
public enum PropertyType
{
Unknown,
String,
Bool,
Int,
Float,
Double,
UDim,
UDim2,
Ray,
Faces,
Axes,
BrickColor,
Color3,
Vector2,
Vector3,
Vector2int16,
CFrame,
Quaternion,
Enum,
Ref,
Vector3int16,
NumberSequence,
ColorSequence,
NumberRange,
Rect,
PhysicalProperties,
Color3uint8,
Int64
}
public class Property
{
public string Name;
public Instance Instance;
public PropertyType Type;
public object Value;
private byte[] RawBuffer = null;
public bool HasRawBuffer
{
get
{
if (RawBuffer == null && Value != null)
{
// Improvise what the buffer should be if this is a primitive.
switch (Type)
{
case PropertyType.Int:
RawBuffer = BitConverter.GetBytes((int)Value);
break;
case PropertyType.Int64:
RawBuffer = BitConverter.GetBytes((long)Value);
break;
case PropertyType.Bool:
RawBuffer = BitConverter.GetBytes((bool)Value);
break;
case PropertyType.Float:
RawBuffer = BitConverter.GetBytes((float)Value);
break;
case PropertyType.Double:
RawBuffer = BitConverter.GetBytes((double)Value);
break;
}
}
return (RawBuffer != null);
}
}
public string GetFullName()
{
string result = Name;
if (Instance != null)
result = Instance.GetFullName() + '.' + result;
return result;
}
public override string ToString()
{
string typeName = Enum.GetName(typeof(PropertyType), Type);
string valueLabel = (Value != null ? Value.ToString() : "null");
if (Type == PropertyType.String)
valueLabel = '"' + valueLabel + '"';
return string.Join(" ", typeName, Name, '=', valueLabel);
}
internal void SetRawBuffer(byte[] buffer)
{
RawBuffer = buffer;
}
public byte[] GetRawBuffer()
{
return RawBuffer;
}
}
}