Roblox-File-Format/Core/RobloxFile.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Roblox.BinaryFormat;
using Roblox.XmlFormat;
namespace Roblox
{
/// <summary>
/// Interface which represents a RobloxFile implementation.
/// </summary>
public interface IRobloxFile
{
IReadOnlyList<Instance> Trunk { get; }
void Initialize(byte[] buffer);
}
/// <summary>
/// Represents a loaded *.rbxl/*.rbxm Roblox file.
/// All of the surface-level Instances are stored in the RobloxFile's Trunk property.
/// </summary>
public class RobloxFile : IRobloxFile
{
public bool Initialized { get; private set; }
public IRobloxFile InnerFile { get; private set; }
public IReadOnlyList<Instance> Trunk => InnerFile.Trunk;
public void Initialize(byte[] buffer)
{
if (!Initialized)
{
if (buffer.Length > 14)
{
string header = Encoding.UTF7.GetString(buffer, 0, 14);
IRobloxFile file = null;
if (header == RobloxBinaryFile.MagicHeader)
file = new RobloxBinaryFile();
else if (header.StartsWith("<roblox"))
file = new RobloxXmlFile();
if (file != null)
{
file.Initialize(buffer);
InnerFile = file;
Initialized = true;
return;
}
}
throw new Exception("Unrecognized header!");
}
}
public RobloxFile(byte[] buffer)
{
Initialize(buffer);
}
public RobloxFile(Stream stream)
{
byte[] buffer;
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
buffer = memoryStream.ToArray();
}
Initialize(buffer);
}
public RobloxFile(string filePath)
{
byte[] buffer = File.ReadAllBytes(filePath);
Initialize(buffer);
}
}
}