2019-02-04 19:30:33 +00:00
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using System.Xml;
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using RobloxFiles.DataTypes;
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namespace RobloxFiles.XmlFormat.PropertyTokens
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{
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public class Vector3int16Token : IXmlPropertyToken
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{
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public string Token => "Vector3int16";
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private static string[] Coords = new string[3] { "X", "Y", "Z" };
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2019-05-17 12:08:06 +00:00
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public bool ReadProperty(Property property, XmlNode token)
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2019-02-04 19:30:33 +00:00
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{
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short[] xyz = new short[3];
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for (int i = 0; i < 3; i++)
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{
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string key = Coords[i];
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try
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{
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var coord = token[key];
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xyz[i] = short.Parse(coord.InnerText);
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}
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catch
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{
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return false;
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}
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}
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short x = xyz[0],
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y = xyz[1],
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z = xyz[2];
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property.Type = PropertyType.Vector3int16;
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property.Value = new Vector3int16(x, y, z);
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return true;
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}
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2019-05-17 12:08:06 +00:00
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public void WriteProperty(Property prop, XmlDocument doc, XmlNode node)
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{
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2019-06-30 22:01:19 +00:00
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Vector3int16 value = prop.CastValue<Vector3int16>();
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2019-05-17 12:08:06 +00:00
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XmlElement x = doc.CreateElement("X");
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x.InnerText = value.X.ToString();
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node.AppendChild(x);
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XmlElement y = doc.CreateElement("Y");
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y.InnerText = value.Y.ToString();
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node.AppendChild(y);
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XmlElement z = doc.CreateElement("Z");
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z.InnerText = value.Z.ToString();
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node.AppendChild(z);
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}
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2019-02-04 19:30:33 +00:00
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}
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}
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