<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{19400E0B-6CA3-4171-9644-657E9858275C}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>RobloxFiles</RootNamespace>
    <AssemblyName>RobloxFileFormat</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <NuGetPackageImportStamp>
    </NuGetPackageImportStamp>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Costura, Version=4.1.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
      <HintPath>packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
    </Reference>
    <Reference Include="Konscious.Security.Cryptography.Blake2, Version=1.0.9.0, Culture=neutral, processorArchitecture=MSIL">
      <HintPath>packages\Konscious.Security.Cryptography.Blake2.1.0.9\lib\net46\Konscious.Security.Cryptography.Blake2.dll</HintPath>
    </Reference>
    <Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
      <HintPath>packages\lz4net.1.0.15.93\lib\net4-client\LZ4.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Numerics" />
    <Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
      <HintPath>packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
    </Reference>
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="BinaryFormat\BinaryFileChunk.cs" />
    <Compile Include="BinaryFormat\BinaryRobloxFile.cs" />
    <Compile Include="BinaryFormat\Chunks\INST.cs" />
    <Compile Include="BinaryFormat\Chunks\META.cs" />
    <Compile Include="BinaryFormat\Chunks\PRNT.cs" />
    <Compile Include="BinaryFormat\Chunks\PROP.cs" />
    <Compile Include="BinaryFormat\Chunks\SIGN.cs" />
    <Compile Include="BinaryFormat\Chunks\SSTR.cs" />
    <Compile Include="BinaryFormat\BinaryFileReader.cs" />
    <Compile Include="BinaryFormat\BinaryFileWriter.cs" />
    <Compile Include="DataTypes\Axes.cs" />
    <Compile Include="DataTypes\BrickColor.cs" />
    <Compile Include="DataTypes\CFrame.cs" />
    <Compile Include="DataTypes\Color3.cs" />
    <Compile Include="DataTypes\Color3uint8.cs" />
    <Compile Include="DataTypes\ColorSequence.cs" />
    <Compile Include="DataTypes\ColorSequenceKeypoint.cs" />
    <Compile Include="DataTypes\Content.cs" />
    <Compile Include="DataTypes\EulerAngles.cs" />
    <Compile Include="DataTypes\Faces.cs" />
    <Compile Include="DataTypes\NumberRange.cs" />
    <Compile Include="DataTypes\NumberSequence.cs" />
    <Compile Include="DataTypes\NumberSequenceKeypoint.cs" />
    <Compile Include="DataTypes\Optional.cs" />
    <Compile Include="DataTypes\PhysicalProperties.cs" />
    <Compile Include="DataTypes\ProtectedString.cs" />
    <Compile Include="DataTypes\Quaternion.cs" />
    <Compile Include="DataTypes\Ray.cs" />
    <Compile Include="DataTypes\Rect.cs" />
    <Compile Include="DataTypes\Region3.cs" />
    <Compile Include="DataTypes\Region3int16.cs" />
    <Compile Include="DataTypes\SharedString.cs" />
    <Compile Include="DataTypes\UDim.cs" />
    <Compile Include="DataTypes\UDim2.cs" />
    <Compile Include="DataTypes\Vector2.cs" />
    <Compile Include="DataTypes\Vector2int16.cs" />
    <Compile Include="DataTypes\Vector3.cs" />
    <Compile Include="DataTypes\Vector3int16.cs" />
    <Compile Include="Generated\Classes.cs" />
    <Compile Include="Generated\Enums.cs" />
    <Compile Include="Interfaces\IAttributeToken.cs" />
    <Compile Include="Interfaces\IBinaryFileChunk.cs" />
    <Compile Include="Interfaces\IXmlPropertyToken.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="RobloxFile.cs" />
    <Compile Include="Tokens\Axes.cs" />
    <Compile Include="Tokens\BinaryString.cs" />
    <Compile Include="Tokens\Boolean.cs" />
    <Compile Include="Tokens\BrickColor.cs" />
    <Compile Include="Tokens\CFrame.cs" />
    <Compile Include="Tokens\Color3.cs" />
    <Compile Include="Tokens\Color3uint8.cs" />
    <Compile Include="Tokens\ColorSequence.cs" />
    <Compile Include="Tokens\Content.cs" />
    <Compile Include="Tokens\Double.cs" />
    <Compile Include="Tokens\Enum.cs" />
    <Compile Include="Tokens\Faces.cs" />
    <Compile Include="Tokens\Float.cs" />
    <Compile Include="Tokens\Int.cs" />
    <Compile Include="Tokens\Int64.cs" />
    <Compile Include="Tokens\NumberRange.cs" />
    <Compile Include="Tokens\NumberSequence.cs" />
    <Compile Include="Tokens\OptionalCFrame.cs" />
    <Compile Include="Tokens\PhysicalProperties.cs" />
    <Compile Include="Tokens\ProtectedString.cs" />
    <Compile Include="Tokens\Ray.cs" />
    <Compile Include="Tokens\Rect.cs" />
    <Compile Include="Tokens\Ref.cs" />
    <Compile Include="Tokens\SharedString.cs" />
    <Compile Include="Tokens\String.cs" />
    <Compile Include="Tokens\UDim.cs" />
    <Compile Include="Tokens\UDim2.cs" />
    <Compile Include="Tokens\Vector2.cs" />
    <Compile Include="Tokens\Vector3.cs" />
    <Compile Include="Tokens\Vector3int16.cs" />
    <Compile Include="Tree\Attributes.cs" />
    <Compile Include="Tree\Instance.cs" />
    <Compile Include="Tree\Property.cs" />
    <Compile Include="Utility\BrickColors.cs" />
    <Compile Include="Utility\DefaultProperty.cs" />
    <Compile Include="Utility\FontUtility.cs" />
    <Compile Include="Utility\Formatting.cs" />
    <Compile Include="Utility\ImplicitMember.cs" />
    <Compile Include="Utility\MaterialInfo.cs" />
    <Compile Include="XmlFormat\XmlFileReader.cs" />
    <Compile Include="XmlFormat\XmlFileWriter.cs" />
    <Compile Include="XmlFormat\XmlPropertyTokens.cs" />
    <Compile Include="XmlFormat\XmlRobloxFile.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="packages.config" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="FodyWeavers.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Import Project="packages\Fody.6.0.0\build\Fody.targets" Condition="Exists('packages\Fody.6.0.0\build\Fody.targets')" />
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('packages\Fody.6.0.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Fody.6.0.0\build\Fody.targets'))" />
    <Error Condition="!Exists('packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
  </Target>
</Project>